Topic-icon SWG: History of Dupes, Cheats and Exploits

  • Kazara
  • Kazara's Avatar Topic Author
  • Offline
  • Community Manager
  • Community Manager
More
6 years 7 months ago - 5 years 9 months ago #13 by Kazara
Kazara created the topic: SWG: History of Dupes, Cheats and Exploits
After reading some of the drama occurring at the SWGemu site, I thought I would start a list of known exploits, dupes and cheats that were in SWG pre-NGE.

1.) Blank Krayt tissues - This one bothered me to no end. It would allow a weaponsmith to make a full schematic of a ranged weapon subcomponent reflecting the enhanced power and speed regardless of different serial numbers of other pieces of krayt tissues. Mass production of Krayt weapons were made. Yaman on Intrepid was notorious for this exploit and although he was reported (and with supplied locations of his vendors reflecting the impossible number of identical krayt weapons), the CSR's NEVER did anything about it. He wasn't the only guilty weaponsmith, just the biggest. It took several months for this to be resolved and I can't remember if it was because the devs stopped blank tissues from dropping and decided for the ones already in game to just get 'used up' or if it was corrected at the recipe level.

2.) Double Sliced Weapons - I remember this caused quite a few account perma-bans, and some of these weapons stayed in game for a while. I can't recall exactly how it was done, although I think it had something to do with a slicing window remaining open when the weapon being double sliced was transferred to another smuggler. In reality, an item could be sliced mulitple times this way so there was practically no difference between min and max damage or stat penalty (thx daffid001)

3.) Duping Credits/Resources - By having an active trade with another character while crossing a server boundary seemed to allow for duping, which was exponential if done repeatedly. This seems to be the case for certain resources and credits. Please correct me if I have this wrong, and if not, please tell me how this was resolved.

4.) Looted Weapons with Endless Poison/Disease Charges - There was a bug that would show poison or disease charges as -1 on a looted weapon, which allowed it to be exploited since it would have endless charges.

5.) Dathomir Prison Quest - A supposed one time quest for Imperials that some players could do multiple times to battle a Jedi Knight/Master which dropped +25 SEA's. I believe $OE's fix was an over all nerf of the quest loot.

6.) Shield Generator Exploit - an armorsmith could craft shield generators over a server boundary and the shields could get an extra lightsaber damage resistance of 50% (thx Divious).

7.) Duping Mission Terminal - the datapad in the begining could store more than 20 missions (it was later fixed). You then could generate the mission spawn by passing over it, and do nothing but wait till someone else took care of it, which made foreasy credits (thx Divious).

Here are some more that were provided by Linna at mmorpg.com:

- there was a 'hole' in the player placed vendors, making items disappear without a trace. It was eventually fixed by a patch, that put all lost items into the owner's inventory. The results were hilarious, since virtually everyone got overloaded... and having more stuff in your inventory than allowed meant you could not move. Hundreds of people were stuck wherever they had logged out. Architects made big money of selling storage houses and delivering them to the victims.

- it was possible to earn xp by making items in a factory (which was a bug). Many crafters used this to get to full template long before honest players could ever hope to get there. The cheats made a fortune selling stuff no one else could make yet. This tended to be a guild effort, causing some guilds to be WAY ahead of the curve.

- there were several money duping exploits in game, allowing people to max out their money. Many of these people were later traced and banned, but not before the money had gotten into circulation and ruined entire economies for a while (as any economy, things adjusted eventually).

- people were able to place 'ghost harvesters': a player would create a toon, and this toon would place harvesters, and give another toon admin privileges on the harvesters, The toon would then be deleted, the harvesters would stay in the world. A new toon would be made, would place harvesters, give admin, etc. Some people wound up controlling over 300 harvesters.

Please correct me on any thing I have written here. If you recall any other SWG exploits, dupes and cheats (and any details about them), please share. :)

If the Democrats didn't have double standards, they'd have none at all.
Last Edit: 5 years 9 months ago by Kazara.

Please Log in or Create an account to join the conversation.

  • Exile
  • Exile's Avatar
  • Visitor
  • Visitor
6 years 7 months ago - 6 years 7 months ago #621 by Exile
Exile replied the topic: Re: SWG: History of Dupes, Cheats and Exploits
8.) Entertainers top the GCW leaderboards, by EAB:

Lack of PvP on your server got you down? Are you feeling left out as entertainers blow you away on the leaderboard and horde all the badges? Feeling there is no legitimate way as a combat profession to compete? With this guide I am going to show you how a single player, or team of two players, can secure top spots on SWGs leaderboard with minimal effort.

This method works, is completely legitimite and does not use any third party programs. All you need are two SWG accounts, or if you only have one account, a friend with the same goal that you can take turns and work together with.



STEP 1: Make an entertainer - The toon you want to get the GCW points/badges on must be an entertainer. "But EAB!", you say, "I don't have an entertainer!!!". No problem. Hit the respec counselor, and within a day or two of afk dancing with a flourish macro you will be level 90. (You don't even need to be level 90, just high enough level to have the Improv expertise).

STEP 2: Set up your macro - Create the following macro. You may wish to tweak it, but I can personally attest that this one works. Let's name it GCW:

/conversationStart;
/pause 1;
/ui action conversationResponse0;
/pause 1;
/ui action defaultButton;
/pause 1;
/Macro GCW;

Once you are ready to earn some massive GCW, make sure you are combatant, and position your entertainer next to the Commander/Captain (the npc near the supply terminal that gives out the quests). Begin dancing or playing music (if dancing choose one that does not move, such as basic or exotic), put your cursor over the npc (around center of chest is reliable, and it helps to zoom your camera in) then activate your GCW macro. The macro will automatically converse with the npc and repetedly refresh the "Remove Fatigue" quest for the entire duration of the invasion. Every completion (10 ticks, or 50 fatigue) will grant you 500 points. Now all we need is someone with fatigue to watch you and you will start generating points......

Step 3: Acquire the services of a Smuggler - This is where a second account, or a friend's account comes in to play. Smugglers have a quest through the supply terminal to "slice" the terminal (which gives boosters to enhance the kits which crafters make). It is essentially a mini-puzzle game. Iif a mistake is made, the consequence is dealing an electric shock to the smuggler, which gives them 5 fatigue points. These "mistakes" take a whole 5 seconds on a zip timer to make, and just like the entertainer "remove fatigue" quest, the slicing mini-game can be done throughout the entire duration of the invasion (1 hour).

Step 4: Set up your "Dirty Hacker" - Create the following macro. You may wish to tweak it, but I can personally attest that this one works. Let's call it Slice:

/conversationStart;
/pause 1;
/ui action conversationResponse0;
/pause 1;
/ui action conversationResponse0;
/pause 1;
/ui action defaultButton;
/pause 1;
/ui action conversationResponse3;
/pause 4;
/ui action defaultButton;
/pause 1;
/Macro Slice;

With your entertainer in place and macro running, have the smuggler watch/listen and position them next to the supply terminal. Place your cursor over the supply terminal (again, helps to zoom in) and activate the slice macro. This macro will automatically run the smuggler through the slicing mini game, but the way the selections are done will create those aforementioned "mistakes" over and over. The result is the smuggler creating an unlimited source of fatigue for themselves (5 points every 5-10 seconds) while the entertainer cures it.

Keep in mind that chances are (especially on defense) that other players will watch your entertainer as well while they build, (especially if you wear something revealing) since they know it helps them build faster (and there are still people out there with the silly notion of wanting to actually win the battles). This will of course rack up the points even faster.

Once you have both toons up and running, you can go for a walk, watch TV, balance your taxes, browse the internet, or whatever else tickles your fancy. You only need to come back once an hour if you plan to move your toons from invasion to invasion (though with defensive invasions there is chance you may come under attack by npcs during the last 30 minutes). Using this method expect your entertainer to net 10k-30k gcw PER HOUR while combatant, along with a cruiserload of invasion tokens. Depending on the circumstances, you may even find the opportunity to bring the entertainer Special Forces (particularly if you plan to be ATK). In which case, of course, all your rewards are DOUBLED.



I hope you have found this guide informative and helpful, and I sincerely do hope as many players as possible utilize these methods, so that the developers can recognize the sillyness of it all and evaluate the system. In closing, I would like to copy and paste a post from an earlier thread I wrote on the subject, regarding how completely illogical it is that the Galactic Civil War can be completely dominated by entertainers. I hope you enjoy my FanFic and enjoy playing Dance Dance Galaxies!:

Imperial Commander: "General, Rebel forces have taken up on the east ridge and are preparing for an assault!"

Imperial General: "I see... what kind of numbers are we facing?"

Imperial Commander: "We count at least 30 ground soldiers, and they are armed with refurbished AT-XTs"

Imperial General: "What is the status of our defensive forces?"

Imperial Commander: "It is not looking good sir, their previous strike has dwindled our numbers and our engineering division is unable to maintain a strong level of defense. Special forces operatives are down to 7 active members."

Imperial General: .......

Imperial Commander: "Sir? Should I order our forces to withdraw?"

Imperial General: .............

Imperial Commander: "Sir? We are facing a threat far greater then our current capacity... should I order a immediate withdrawal of our troops from the city?"

Imperial General: "No Commander, I have a surefire plan to deal with these insurgents"

Imperial Commander: "Sir?"

Imperial General: "Bring more Ents"









Imperial Commander: ....................

forums.station.sony.com/swg/posts/list.m?topic_id=1134544
Last Edit: 6 years 7 months ago by Exile.

Please Log in or Create an account to join the conversation.

  • Kazara
  • Kazara's Avatar Topic Author
  • Offline
  • Community Manager
  • Community Manager
More
5 years 9 months ago #13721 by Kazara
Kazara replied the topic: Re: SWG: History of Dupes, Cheats and Exploits
New exploits have been listed above. Thanks to Linna from mmorpg.com's SWF Vet Refuge.

www.mmorpg.com/discussion2.cfm/post/4331002#4331002

If the Democrats didn't have double standards, they'd have none at all.

Please Log in or Create an account to join the conversation.

  • wowclone
  • wowclone's Avatar
  • Visitor
  • Visitor
5 years 1 month ago - 5 years 1 month ago #25139 by wowclone
wowclone replied the topic: Re: SWG: History of Dupes, Cheats and Exploits
What was that profession where you can change the appearance of a character?

Well when the Jedi-grind came out, and everyone I knew disappeared into it, one friend showed me how to gain allot of experience by rapidly pressing a key which changes your appearance with that profession to rapidly get experience to level up another profession. I quit that day. Not necessarily because of the exploit but because I saw the writing on the wall with the Jedi Grind.

I don't grind, I play a game to have fun, not GRIND.
Last Edit: 5 years 1 month ago by wowclone.

Please Log in or Create an account to join the conversation.

  • Kazara
  • Kazara's Avatar Topic Author
  • Offline
  • Community Manager
  • Community Manager
More
5 years 1 month ago #25148 by Kazara
Kazara replied the topic: Re: SWG: History of Dupes, Cheats and Exploits

wowclone wrote: What was that profession where you can change the appearance of a character?

Well when the Jedi-grind came out, and everyone I knew disappeared into it, one friend showed me how to gain allot of experience by rapidly pressing a key which changes your appearance with that profession to rapidly get experience to level up another profession. I quit that day. Not necessarily because of the exploit but because I saw the writing on the wall with the Jedi Grind.

I don't grind, I play a game to have fun, not GRIND.


The profession you are speaking of is 'Image Designer'. That profession used to also be able to alter stat values too. I never heard of any exploit with it before.

Allowing Jedi in via the hologrind definitely hurt the game's community.....and it was the beginning of the end although many didn't realize it then.

If the Democrats didn't have double standards, they'd have none at all.

Please Log in or Create an account to join the conversation.

More
5 years 1 month ago #25156 by Suvroc
Suvroc replied the topic: Re: SWG: History of Dupes, Cheats and Exploits
Wasn't there an exploit where you could drag a creature or NPC 200m, kill it, and it would respawn at the original point vitually endlessly?

Also didn't crafting stations built with the optional hopper allow for unlimited storage of items that were placed in it?

Please Log in or Create an account to join the conversation.

  • Kazara
  • Kazara's Avatar Topic Author
  • Offline
  • Community Manager
  • Community Manager
More
5 years 2 weeks ago #25593 by Kazara
Kazara replied the topic: Re: SWG: History of Dupes, Cheats and Exploits

Suvroc wrote: Wasn't there an exploit where you could drag a creature or NPC 200m, kill it, and it would respawn at the original point vitually endlessly?

Also didn't crafting stations built with the optional hopper allow for unlimited storage of items that were placed in it?


What I recall is that you could kill critter/NPC'ss at a spawn point but leave the lair/base intact, move out 500m return and kill the respawns. This worked for about three rounds...sometimes more. It was great for Krayt hunters. :)

I tried the optional crafting station hopper for more storage....never added additional house storage for me. Hubby did have a 1-lot Naboo house that was bugged for months that allowed 'unlimited' storage before being corrected (intentionally or not).

If the Democrats didn't have double standards, they'd have none at all.

Please Log in or Create an account to join the conversation.

  • Temploiter
  • Temploiter's Avatar
  • Offline
  • Subversive Agent
  • Subversive Agent
  • Robot Death Machine
More
5 years 2 weeks ago #25613 by Temploiter
Temploiter replied the topic: Re: SWG: History of Dupes, Cheats and Exploits
We called this "milking the lair" and it could be done without moving out 500m. You kill the creatures existing beside the lairs. Then shoot the lair once, and move out to about 50m or so (beyond normal aggro range). Wait for the lair to stop spawning mobs. Kill mobs. Shoot lair once. Lair will spawn round 3. Kill Round 3. Lair is spent, kill lair.

Temploiter
-Making Friends and Influencing People

Please Log in or Create an account to join the conversation.

  • Kazara
  • Kazara's Avatar Topic Author
  • Offline
  • Community Manager
  • Community Manager
More
3 years 10 months ago #32350 by Kazara
Kazara replied the topic: SWG: History of Dupes, Cheats and Exploits
Anyone remember how you could "bank" aother full ent buff where it allowed you to access another 2 hour buff? I remember it doing it, just can't recall how it was done.

If the Democrats didn't have double standards, they'd have none at all.

Please Log in or Create an account to join the conversation.

Time to create page: 0.261 seconds

Fringers Online

We have 35 guests and no members online