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wildcat wrote: Jeff "Father of the NGE" Freeman is now out of the industry.
wildcat wrote: It sucks to lose a job. I've lost one myself when the company I worked for failed. But I had a new one within days. Why?
Because I'm competent. In fact, I'm damn good at what I do, in this small area with limited IT talent, I'm known as one of the best.
Perhaps you should pursue another calling? Maybe game design is not for you? I'm a reasonably intelligent person, but I'd suck at rocket science, brain surgery, or yes, game design too.
No, you knew perfectly well we'd hate it. It wasn't us who you wanted anyway. You guys took the calculated risk that we'd leave QUIETLY and be replaced by the simpler "target audience" crowd.
We made GEORGE LUCAS back down... You guys are pikers compared to him.
All the evidence in the world was there for you guys that would have exactly predicted your current predicament: Loss of most of the player base and ALL of you having tainted reputations. But you chose to ignore it.
Had you walked out of there the day "The man" gave you the NGE to work on, you'd be a hero right now.
You'd have had your reputation and integrity.
Situations like that don't build character, they reveal it.
Which is why the outrage was so big and continues today. We aren't going to get our game back. We accept this. That is the consequence we face. But as you have found out, you guys also are paying a price as well.
I mean, what the hell? Was there some gun to your head or something? Was the CIA involved? Seriously. There just isn't any rational explanation other than mass insanity in your building to account for it.
When you get time i would mind knowing more about your project. My main concern is the system itself,how things are looking for publisher,an will it have 250 skill points too spend???( this be important to me)
Im curious Dundee did you expect the worst when you posted?
Did we shock you in our responses?
See how honesty an being straight up no matter what helps?
Are you the only one out there in Dev land with a freaking clue on how being involved in your community is beneficial?
Wildcat wrote: Basically the Dev team attitude at the time was even WORSE than "fuck the players". They didn't regard us AT ALL...
My God, how can ANYONE who's income depends COMPLETELY on people NOT hitting "cancel subscription" en mass EVER adopt that attitude?
Well, I'm willing at this point to grant Jeff his.
Prime8 wrote: Dundee
Not dishonest , maybe trying to massage some egos here to get on side , why ? I dont know , do you have a game coming out soonish , oh i'm such a cynic , if your really being honest great , but in my experience the leopard never changes its spots .
Obee wrote: How many games that were making a profit have been canceled to make room for a new game in the hopes of making more money?
I would have to think that a company telling its customers 'This game is doing fine, we just think we can make a different game and make even more money with it.' would piss quite a few people off.
Doing either one and not offering refunds to customers who pre-paid for game time would likely result a lawsuits and possible fines.
Kilrathin wrote: If you happen to still be reading, I do have a question. You mentioned you hated the "combat revamp". Are you referring to the CU that was implemented in April/May 2005? Or the CURB that was discussed with players for which GreenMarine drew up an unofficial design doc online but was never implemented?
Wolfmann wrote: I really only have one question..
The Imperial cap.
What was so difficult about it that made it take 1.5 years to even make it wearable? (Not mentioning that it also was built with palette changes in mind for both hair and cloth).
1.5 years before it was "fixed"
I bet Dun..Freeman wasn't the one doing the ductape fix on it, but surely he, eh you musta known about it :grin:
Obee wrote: I believe that every former SOE employee that has commented on the NGE have said the game was in no danger of being canceled when the NGE was inflicted on the players (I even believe Dundee did so on the MMORPG.com forums). The only person who ever made the claim that the NGE was necessary to the future of SWG was the Smed in a post on the OBoards when he posted something to the effect that SWG wasn't a viable business in its pre-NGE state as a Star Wars game because there weren't enough players for a game with the Star Wars name on it. I think that was the same post where he admitted WoW's subscription numbers had an influence on the decision to implement the NGE.
I really wish someone who has interviewed him in the past two years had asked him to reconcile his post with the fact that the subscription numbers are much smaller now than when he made that post.
Kzinkiller wrote: In a nutshell, there is the essence of the fraudulent behavior of SOE that will keep me from ever paying them another dime for any product.
Obee wrote: You're beginning to parse posts in the same way that made everything fall apart when you posted on the MMORPG.com board. A game that pulls in $100 a month over monthly costs, but cost $30 million to make, is not, nor ever will be profitable.
For a game to be even potentially profitable, it has to be earning enough monthly revenue over monthly costs to be on track to recover the initial investment within a reasonable amount of time (what's reasonable will differ with the individuals involved).
Owen-Lars wrote: Where do you think the level of community involvement is going these days?
Owen-Lars wrote: With the Ranger Revamp? Did people know that it was going to be deleted anyway?
Wildcat wrote: Although I don't think that it's realistic to believe that there will suddenly be hundreds of "run your own MMOs" though... On that scale you are basically running a FPS server with a dozen or two people at most. That's not a Massively Multiplayer game.
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