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MMO_Doubter wrote: Hacks.
Temploiter wrote: At the core of WoW, they have made change for the sake of stringing along their customers and wringing more money from them. Each new 'tier' of gear introduced meant getting back on the treadmill and running another couple hundred miles to again have 'the best'. If it wasn't a tier, it was an expansion or level-increase that would make you get back on the treadmill.
People, when I played, would always say "I don't grind dungeons, I play them, and I enjoy them." I would always counter "then take the gear out of them altogether and just keep the monsters, go in and have fun defeating horrible beasts with your friends, enjoy the comradery!!" That's usually when I'd get banned or a thread locked.
Temploiter wrote: Kaz, those grinds were different in that they were, originally, decaying resources... once placed in an item. So, you'd have to go back and get them again (or pay somebody to.
MMO_D, another thing is they make older dungeons never worth doing... it seems dumb to me to waste all of that time creating content and then to only make your own efforts obsolete in a few months.
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