Topic-icon WoW: Talent Changes in the Latest Build

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11 months 2 weeks ago #41477 by MMO_Doubter
MMO_Doubter replied the topic: WoW: Talent Changes in the Latest Build
There are a lot of things done in MMOs that have nothing to do with making a better game.

"I dont care about "gamers interest", only mine."
- Spathotan. Oct 2, 2011

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  • Kazara
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11 months 2 weeks ago #41478 by Kazara
Kazara replied the topic: WoW: Talent Changes in the Latest Build
Just not decay Temp, but also praying for a great damage slice, which was suppose to speed up the decay factor. :P Also, the dynamic nature of resource stats....which usually means something could be improved if a better resource became available.

The enhanced sub-components needed to craft superior weapons were sellable/tradable, which was great for the economy and those who did not want to run the Genosian lab for Acklay bones and other goodies. This was also with any 'dungeon' or boss like NPC or critter roaming the galaxy.

I wish I could stay active with SWGEmu, but without a healthy economy, the game gets old rather quickly.

If the Democrats didn't have double standards, they'd have none at all.

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11 months 2 weeks ago #41490 by Temploiter
Temploiter replied the topic: WoW: Talent Changes in the Latest Build
MMO_D, yes! I loved Ungoro Crater back in the day. It was a location with Alliance and Horde quests galore so there was almost always some PvP going on as the two groups collided. One of my favorite places to level and explore and get herbs and fight.

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