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I truly apologize that unfortunately, after I did some further investigation into how I could assist you in un-equipping these items, I am unable to complete the un-equip at this time. I would really like to but due to the small amount of time that DCO has been available, the tools that this would require are still under development.
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kefkah wrote: Keep in mind - it was in this condition that this game earned an 8 in this review.
Imagine it's sheer leetness once all the bugs are hammered out in 2015.
Joined: Nov 17, 2010
A few issues have been identified and corrected internally. Once they have been properly tested they will be rolled out as soon as possible.
Joined: Nov 17, 2010
We will be very interested to see feedback on the changes. This was a rather complex issue believe it or not and quite a few smaller bugs have been attributed to "animation glitching" which really had nothing to do with it (those have been fixed as welll by the way). Cancelling abilities and combos is necessary in many cases so it will not be removed entirely but the longer multi hit ones will be much less effective.
RadarX wrote: (Re: "By animation clipping do you also mean sweep shot and crap people think is FC but isn't?")
Animation cancelling is a necessary mechanic to keep combat "fluid" but there are situations where this is obviously just not working correctly. We've also fixed a number of bugs that were being lumped under "animation glitching" which should alleviate many of the concerns we are getting.
The patch notes will give you specifics on what changed. The ability to cancel animations is not going away but the larger combos will be penalized heavily for doing so. Rolls are currently working as intended.
And to clarify, all of this is going in at the same time. We'll absolutely provide an update on the exact date and time once testing/approvals have been completed.
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