Topic-icon Funcom's Romain Amiel on Secret World Legends' combat revamp and more

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8 months 1 week ago #45364 by Kazara
Kazara created the topic: Funcom's Romain Amiel on Secret World Legends' combat revamp and more
massivelyop.com/2017/03/31/exclusive-interview-funcoms-romain-amiel-on-the-secret-world-legends-combat-revamp-and-more/

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Why?

We all know something had to happen. We loved The Secret World, but in order to keep getting more TSW story goodness, it needed to bring in the funds. So change was necessary. As Amiel said, the reboot is the way to continue telling the story, and the team really want to tell this story! They wanted to continue making the game. And trust us, we want them to continue telling the story as well.

Some might wonder, though, why such a drastic move? Amiel summed that up by saying: "It's the opportunity to fix so many things we wanted to do since before launch." He said that the original build tried to innovate too much all at the same time, and the game suffered for it. He went on to say that once the game was live, it was all about moving forward and getting more story out, especially as the story is the selling point of the game. However, that didn't afford the chance to stop and fix things like they wanted. And a system like combat has to be fixed from the ground up. This gave them the opportunity to fix, and Amiel is excited for how it all turned out.

And the Deep State whispered to Trump “You can’t withstand the storm”, to which Trump replied
“I am the storm”

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