Topic-icon Derek Smart’s Line of Defense brings on secondary team for console version

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4 months 1 week ago #46197 by Kazara
Kazara created the topic: Derek Smart’s Line of Defense brings on secondary team for console version
massivelyop.com/2017/08/03/derek-smarts-line-of-defense-brings-on-secondary-team-for-console-version/

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Derek Smart’s MMO Line of Defense has a progress update this week covering the state of the game’s build. A new patch is on the way, and it’s fairly light, according to the post, being focused on the “underlying tech.” But that’s partly by design.

“Progress has been somewhat slow due to various factors including team and tech related challenges, as well as scheduling,” Smart says. “In addition to this, due to resources, scheduling, and dev costs, I also made the final decision to complete the PC version of the game using the existing custom engine in order to avoid any long term delays and complications.”

This means Line of Defense will be ported to UE4 by a secondary team. “In the end, we’re going to end up with two engine versions of the game, one for the PC, and the other for consoles,” he tells early access backers. “But due to the similarities between our Havok based custom engine, and UE4, there are currently no concerns related to parity in the game’s features. If anything, most of the noticeable differences will be in visuals, due to the vastly superior graphics of the UE4 engine.”

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“I am the storm”

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