Topic-icon Star Citizen is now selling pixel land claims

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1 week 4 days ago #47178 by Kazara
Kazara created the topic: Star Citizen is now selling pixel land claims
massivelyop.com/2017/11/29/move-over-pixel-ships-star-citizen-is-now-selling-pixel-land-claims/

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The Star Citizen community was once again rocked yesterday by the addition of new pixelstuff to buy ahead of launch, this time in the form of land claim licenses. Running $50-$100, the licenses “[entitle] you to claim a single 4km x 4km [8km x 8km for the pricier version] parcel of UEE land that has been zoned for commercial, residential or industrial use as well as a GEOTACK marking beacon.”

While people-who-are-totally-OK-with-this and people-who-have-totally-had-enough fight this out on Reddit, Cloud Imperium has stressed that the claims are not pay-to-win.

“Will I have an advantage over other players if I buy a claim license now? No. Licenses can be bought for UEC in game and no one will be able to claim land before the mechanic is available in game for all. People that own claim licenses now, during the anniversary sale to support development, and people that earn the money in-game to buy one will be on equal footing assuming they have enough UEC, especially as there will be millions of locations for people to explore and claim within the Universe over the life time of the game.”


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1 week 1 day ago #47222 by Kazara
Kazara replied the topic: Star Citizen is now selling pixel land claims
techraptor.net/content/star-citizen-allowing-players-prepurchase-real-estate-game-planets

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A recent update has announced that players will be able to purchase in-game land on the myriad of planets, moons, and asteroids controlled by the “United Empire of Earth” (UEE). Paying a total of $50 nets you a UEE claim license, which will give players the ability to stake a claim on a 4km (2.5 miles) lot of land in UEE space. An 8km (5 miles) “estate” license is also available for $100.

The license gives players a “claim beacon” that will essentially mark the piece of land claimed by a player. According to the given FAQ, the beacons serve as both a designation of claimed property and a remote monitoring station capable of transmitting real-time weather information and motion detection that will alert the owner of the beacon of any unwanted activities on your property.

The FAQ also reassures players concerned about losing out on quality real estate, noting that billions of square kilometers of land are available, along with the possibilities of new Star Systems being introduced into the future. The developers are also banking on the living economy of the game to help regulate any land-rushes that may happen in the future. “prospecting and the purchase of land are two pieces of a supply-and-demand equation governing how rapidly land of a distinct perceived value will come on the market.”

Star Citizen has been in development since 2012, when developer Cloud Imperium Games officially launched a Kickstarter that raised the first 2 million of the now nearly $170m that the game has raised in crowdfunding, largely due to ship sales. Since then, Star Citizen lead Robert Spence has continually updated the game, mostly providing updates and feedback from the official Robert Space Industries website to the player base. The game, which is currently celebrating it’s 5 year anniversary with an anniversary sale, has yet to be officially released.

The game has been under controversy for some time now, mostly due to the lack of an official release date and the ongoing development being hampered by new in-game features- many of them being pre-purchasable by players who have or have not bought into the original kickstarter. Development for the game, however, is still ongoing.

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