Topic-icon EA: Closing Visceral Games an “Economic Decision”

  • Kazara
  • Kazara's Avatar Topic Author
  • Offline
  • Community Manager
  • Community Manager
2 months 3 weeks ago #47175 by Kazara
Kazara created the topic: EA: Closing Visceral Games an “Economic Decision”
EA: Closing Visceral Games an “Economic Decision” as Players Don’t Like Linear Games As Much Today

Snippet -

During a presentation for investors at the Credit Suisse 21st Annual Technology conference on Scottsdale, Arizona, Electronic Arts Chief Financial Officer Blake Jorgensen talked about the closure of Visceral Games.

Jorgensen mentioned that Visceral had shrunk in size over the past five or six years, and it was down to about eighty developers, which is sub-scale in Electronic Arts’ business. The low number of developers was also among the reasons why support on developing the new Star Wars action-adventure was offered by EA Vancouver and Motive in Montréal.

The studio was trying to build a game that “really pushed gameplay to the next level,” but Electronic Arts kept reviewing it, it continued to look a “much more linear game, that people don’t like as much today as they did five years ago or ten years ago.”

While the economic calculation is never easy to do, the publisher came to the conclusion that they probably wouldn’t be able to recoup the costs of creating the game, so they made the tough decision to shut down the studio. At the moment they’re looking what can be done with parts of the game that were already developed, whether it’s making the title in a different style with a different studio, or reusing those parts in other games.

And the Deep State whispered to Trump “You can’t withstand the storm,” to which Trump whispered back, “I am the storm.”

Please Log in to join the conversation.

  • Sikozye
  • Sikozye's Avatar
  • Offline
  • Wont Go Away
  • Wont Go Away
  • Gaming Legend
2 months 1 week ago #47297 by Sikozye
Sikozye replied the topic: EA: Closing Visceral Games an “Economic Decision”
Bullshit. The reason they aren't focusing on "linear games" is because they can't impose their predatory microtransactions and cash shops as heavily on single-player games like they can on games where it's the multiplayer that matters.

How many cats could a catscan scan if a catscan could scan cats?

Please Log in to join the conversation.

Time to create page: 0.144 seconds

You are not logged in.

Fringers Online

We have 77 guests and one member online

  • Temploiter