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Things I like

Posted by MMO_Doubter
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on Sunday, 15 July 2012
in Odds and Ends 0 Comments

Stargate SG-1

Zombie Movies

Red Dwarf

Black Adder

X-Files

Science Fiction

Groo the Wanderer

Board games

Skippy smooth peanut butter

Blueberry ice cream

Poached salmon

Rice

Chicken (BBQ or fried)

Cheeseburgers

Hot dogs

Trivia

People telling me I am right

Riding motorcycles

Minecraft

Terraria

Vagrant Story

FF Tactics (not the GBA version)

Lemmings

The PS1 console

Commodore 64

Amiga

Superhero movies

Pizza (all meat)

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My Password: Swordfish MMO Industry Sucks Moment

Posted by kefkah
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on Tuesday, 03 January 2012
in MMO Industry 1 Comment

You know what the problem with MMO Industry is? They make shit. Unbelievable, unremarkable shit. Now I'm not some grungy wannabe fanboi that's searching for escapism through a haze of bong smoke or something. No, it's easy to pick apart bad coding, short-sighted development, and a purely moronic stringing together of words that many of the studios term as "voice acting". No, I'm talking about the lack of immersion. Immersion; not a pervasive element in today's modern American game development vision. Take The Old Republic, for example. Arguably Bioware's best work, short of Mass Effect and KoTOR Part 1, of course. Masterpiece of beta testing, easily Bioware's best. The cinematography, the graphics, the storyline, all top-notch. But... they didn't push the envelope.

Now what if in deep space, the smuggler REALLY wanted to pilot the ship? What if - now this is the tricky part - what if he started jump to lightspeed right away? No mercy, no quarter. "Get out of my way or the Whaladon-class container ship gets it side full speed." Bam, crash! What, still no player created chaos? Come on! How many transport freighters splattered across a galaxy would it take to have the Republic reverse its policy on smuggling situations? And this is 5000 BBY; there's no Vader, there's no Palpatine, there's no... there's no Empire! Now fast forward to A New Hope, time of the rebellion, same situation. How quickly would the Galactic Empire make a frenzy over this? In a matter of hours, it'd be biggest story from Hutta to Corelia! Ten Kessel Runs, twenty, thirty; relentless, bam bam, one right after another, all caught in high-def, computer-enhanced, holovid recorded. You can practically taste the glitterstim spice. All for what? More devs, delayed launch? A couple of million dollars more so success would be assured?

I don't think so. Just a thought. I mean, it's not within the realm of conventional gaming... but what if?

http://www.youtube.com/watch?v=NG-Z6-nFQBo

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Making a quality survival horror MMORPG

Posted by MMO_Doubter
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on Sunday, 18 December 2011
in MMO Games 3 Comments

http://www.mmorpg.com/showFeature.cfm/loadFeature/5910/Why-a-Horror-MMO-Wont-Work.html

I very strongly disagree with the article, and it is clear that the mistake is in assuming that a horror MMO must just be a re-skinned WoW-clone.

No. A survival horror MMORPG must PLAY very differently from the typical theme park gear grind.

1 - You must FEAR death. Whether the penalty is permadeath or simply a day of being unable to play that character, death must be something to FEAR. Without that, there is no horror and survival is meaningless.

2 - monsters must be threats to be avoided or removed, not resources to be 'farmed'. This is where a lot of zombie games fall down. If you are hunting them, it isn't survival horror. If THEY are hunting YOU, then it IS.

3 - The goal is TO SURVIVE. The attacks become more and more numerous and powerful, and eventually, your safe place is overrun. Your ePeen is based on how long you and your community survived.

Feel free to add more suggestions.

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Thoughts on TOR

Posted by suske
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on Thursday, 08 December 2011
in MMO Industry 2 Comments

i now admit my earlier prediction that this game wouldn't last 6 months is wrong. why? one thing. it isn't the vast amounts of beta testers. or the preorders being cancelled due to lack of boxes. in this instance a game i used to hate and vilify is a better judge of the viability of this game and the industry as a whole. WOW. the fact that WOW lost a considerable amount of subs when TOR hit beta says more for the possible future of the game than anything else.

                                      looks like i have to admit that after all the crappy games claiming to be the one that could dethrone WOW...this WOW clone is the first one that actually stands a shot at doing it.  and make no mistake about it. TOR IS a WOW clone. if you strip it down to its basic components its just another thin and shallow themepark game. its chances for success have nothing to do with polish,voice overs,quest choices, or any of the other highly touted features. none of these can carry a game. they're just icing on the cake. its all about the star wars experience. those of you who defend the shallow "safe" themepark design that bioware have chosen really need to stop beating us non believers over the head with "but its got story!" "and quest choices!" because we both know that the real reason you love the game so much is its star wars...period. and hey there's nothing wrong with that. we recently saw the article about the different reasons why TOR could fail. i actually came to the game's defense cause those were the stupidest reasons ever.

                                                   the only reason this game stands a good chance of failing is the same reason all the other WOW clones failed. a design philosophy deeply rooted in the idea of stealing another game's playerbase. that said its actually the first game that has blizzard sweating. the only other game that had a chance to dethrone WOW was lotro. and it was a sight the day that open beta ended and the majority of the players abandoned the game to go back to WOW. i guess when open beta for TOR ends we'll see if they stick around. anyway enough meandering. my modified predictions:

3-4 months post launch: EAware will trumpet success at stealing a million players from WOW. but it wont be enough to satisfy EA's legion of doom management. or pay back the 200 million investment. the fist signs of boredom will start to show on the forums. if EA lets them post and not ban them.

6-8 months post launch: still not happy with a actual success EA will push out a lifetime sub. the subs will start to shrink as the star wars euphoria wears off and people start to realize they are just playing WOW in space. at the same time blizzard will get back many players by announcing a expansion.

1 year post launch: with the WOW expansion along with boredom taking a hit on subs they will then stab the lifetimers in the back by going FTP+RMT. doesnt matter though. anyone who buys a lifetime sub in a game that depends on regular income to support constant content updates gets what they deserve.

well only time will tell if im close to right. flame on!

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